The beginComputePass()
method of the GPUCommandEncoder
interface starts encoding a compute pass, returning a GPUComputePassEncoder
that can be used to control computation.
beginComputePass()
beginComputePass(descriptor)
The following criteria must be met when calling beginComputePass()
, otherwise a GPUValidationError
is generated and an invalid GPUComputePassEncoder
is returned:
- The
timestamp-query
feature is enabled in the GPUDevice
. - No two
timestampWrites
objects have the same location
. In effect, this means that you can only run two timestamp queries per render pass. - For each timestamp query, the
querySet
GPUQuerySet.type
is "timestamp"
, and the queryIndex
value is less than the GPUQuerySet.count
.
In our basic compute demo, several commands are recorded via a GPUCommandEncoder
. Most of these commands originate from the GPUComputePassEncoder
created via beginComputePass()
.
const commandEncoder = device.createCommandEncoder();
const passEncoder = commandEncoder.beginComputePass();
passEncoder.setPipeline(computePipeline);
passEncoder.setBindGroup(0, bindGroup);
passEncoder.dispatchWorkgroups(Math.ceil(BUFFER_SIZE / 64));
passEncoder.end();
commandEncoder.copyBufferToBuffer(
output,
0,
stagingBuffer,
0,
BUFFER_SIZE,
);
device.queue.submit([commandEncoder.finish()]);