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GPUCompilationMessage: linePos property

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The linePos read-only property of the GPUCompilationMessage interface is a number representing the position in the code line that the message corresponds to. This could be an exact point, or the start of the relevant substring.

Value

A number.

To be precise, linePos is the number of UTF-16 code units from the beginning of the line to the exact point or start of the relevant substring that the message corresponds to.

Note that:

  • If the message corresponds to a substring, linePos refers to the first UTF-16 code unit of the substring.
  • If the message does not correspond to a specific code position (perhaps it refers to the whole of the shader code), linePos will be 0.
  • Values are one-based — a value of 1 refers to the first code unit of the line.

Examples

const shaderModule = device.createShaderModule({
  code: shaders,
});

const shaderInfo = await shaderModule.getCompilationInfo();
const firstMessage = shaderInfo.messages[0];
console.log(firstMessage.linePos);

See the main GPUCompilationInfo page for a more detailed example.

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Opera Safari Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet WebView Android WebView on iOS
linePos
113Currently supported on ChromeOS, macOS, and Windows only.
113Currently supported on ChromeOS, macOS, and Windows only.
141Currently supported on Windows only, in all contexts except for service workers.
99Currently supported on ChromeOS, macOS, and Windows only.
26 121 No 81 26 25.0 121 26

See also

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https://developer.mozilla.org/en-US/docs/Web/API/GPUCompilationMessage/linePos