Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The GPUComputePipeline interface of the WebGPU API represents a pipeline that controls the compute shader stage and can be used in a GPUComputePassEncoder.
A GPUComputePipeline object instance can be created using the GPUDevice.createComputePipeline() or GPUDevice.createComputePipelineAsync() methods.