The label
property of the GPUComputePipeline
interface provides a label that can be used to identify the object, for example in GPUError
messages or console warnings.
This can be set by providing a label
property in the descriptor object passed into the originating GPUDevice.createComputePipeline()
or GPUDevice.createComputePipelineAsync()
call, or you can get and set it directly on the GPUComputePipeline
object.
A string. If this has not been previously set as described above, it will be an empty string.
Setting and getting a label via GPUComputePipeline.label
:
const computePipeline = device.createComputePipeline({
layout: device.createPipelineLayout({
bindGroupLayouts: [bindGroupLayout],
}),
compute: {
module: shaderModule,
entryPoint: "main",
},
});
computePipeline.label = "mycomputepipeline";
console.log(computePipeline.label);
Setting a label via a GPUDevice.createComputePipeline()
call, and then getting it via GPUComputePipeline.label
:
const computePipeline = device.createComputePipeline({
layout: device.createPipelineLayout({
bindGroupLayouts: [bindGroupLayout],
}),
compute: {
module: shaderModule,
entryPoint: "main",
},
label: "mycomputepipeline",
});
console.log(computePipeline.label);