The label property of the GPUComputePipeline interface provides a label that can be used to identify the object, for example in GPUError messages or console warnings. 
 This can be set by providing a label property in the descriptor object passed into the originating GPUDevice.createComputePipeline() or GPUDevice.createComputePipelineAsync() call, or you can get and set it directly on the GPUComputePipeline object.
 
A string. If this has not been previously set as described above, it will be an empty string.
 
Setting and getting a label via GPUComputePipeline.label:
 
const computePipeline = device.createComputePipeline({
  layout: device.createPipelineLayout({
    bindGroupLayouts: [bindGroupLayout],
  }),
  compute: {
    module: shaderModule,
    entryPoint: "main",
  },
});
computePipeline.label = "mycomputepipeline";
console.log(computePipeline.label); 
  Setting a label via a GPUDevice.createComputePipeline() call, and then getting it via GPUComputePipeline.label:
 
const computePipeline = device.createComputePipeline({
  layout: device.createPipelineLayout({
    bindGroupLayouts: [bindGroupLayout],
  }),
  compute: {
    module: shaderModule,
    entryPoint: "main",
  },
  label: "mycomputepipeline",
});
console.log(computePipeline.label);