The createPipelineLayout()
method of the GPUDevice
interface creates a GPUPipelineLayout
that defines the GPUBindGroupLayout
s used by a pipeline. GPUBindGroup
s used with the pipeline during command encoding must have compatible GPUBindGroupLayout
s.
createPipelineLayout(descriptor)
A GPUPipelineLayout
object instance.
The following criteria must be met when calling createPipelineLayout()
, otherwise a GPUValidationError
is generated and an invalid GPUPipelineLayout
object is returned:
The following snippet:
const bindGroupLayout = device.createBindGroupLayout({
entries: [
{
binding: 0,
visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
buffer: {},
},
{
binding: 1,
visibility: GPUShaderStage.FRAGMENT,
texture: {},
},
{
binding: 2,
visibility: GPUShaderStage.FRAGMENT,
sampler: {},
},
],
});
const pipelineLayout = device.createPipelineLayout({
bindGroupLayouts: [bindGroupLayout],
});