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GPUDevice: destroy() method

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The destroy() method of the GPUDevice interface destroys the device, preventing further operations on it.

Note that:

  • Any commands currently enqueued on the device's GPUQueue will be executed before the device is destroyed.
  • Any WebGPU resources created using the device (buffers, textures, etc.) are also destroyed.
  • Any mapped buffers created using the device will be unmapped.

Syntax

destroy()

Parameters

None.

Return value

None (undefined).

Examples

async function init() {
  if (!navigator.gpu) {
    throw Error("WebGPU not supported.");
  }

  const adapter = await navigator.gpu.requestAdapter();
  if (!adapter) {
    throw Error("Couldn't request WebGPU adapter.");
  }

  let device = await adapter.requestDevice();

  // Some time later

  device.destroy();
}

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Opera Safari Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet WebView Android WebView on iOS
destroy
113Currently supported on ChromeOS, macOS, and Windows only.
113Currently supported on ChromeOS, macOS, and Windows only.
141Currently supported on Windows only, in all contexts except for service workers.
99Currently supported on ChromeOS, macOS, and Windows only.
26 121 No 81 26 25.0 121 26

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/GPUDevice/destroy