The importExternalTexture()
method of the GPUDevice
interface takes an HTMLVideoElement
or a VideoFrame
object as an input and returns a GPUExternalTexture
wrapper object containing a snapshot of the video that can be used as a frame in GPU rendering operations.
importExternalTexture(descriptor)
A GPUExternalTexture
object instance.
Note that the moment when the GPUExternalTexture
object expires (is destroyed) depends on what its source is:
The following criteria must be met when calling importExternalTexture()
, otherwise a GPUValidationError
is generated and an invalid GPUExternalTexture
object is returned:
- The video snapshot is usable (e.g. the video source is loaded properly, and doesn't have a width or height of 0).
In the WebGPU samples Video Uploading sample, an importExternalTexture()
call is used as the value of a bind group entry resource
, specified when creating a GPUBindGroup
via a GPUDevice.createBindGroup()
call:
const uniformBindGroup = device.createBindGroup({
layout: pipeline.getBindGroupLayout(0),
entries: [
{
binding: 1,
resource: sampler,
},
{
binding: 2,
resource: device.importExternalTexture({
source: video,
}),
},
],
});