The popErrorScope()
method of the GPUDevice
interface pops an existing GPU error scope from the error scope stack (originally pushed using GPUDevice.pushErrorScope()
) and returns a Promise
that resolves to an object describing the first error captured in the scope, or null
if no error occurred.
a Promise
that resolves to an object describing the first error captured in the scope. This can be of type:
If no error occurred, it resolves to null
.
The following example uses an error scope to capture a suspected validation error, logging it to the console.
device.pushErrorScope("validation");
let sampler = device.createSampler({
maxAnisotropy: 0,
});
device.popErrorScope().then((error) => {
if (error) {
sampler = null;
console.error(`An error occurred while creating sampler: ${error.message}`);
}
});
See WebGPU Error Handling best practices for a lot more examples and information.