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GPURenderPassEncoder: beginOcclusionQuery() method

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The beginOcclusionQuery() method of the GPURenderPassEncoder interface begins an occlusion query at the specified index of the relevant GPUQuerySet (provided as the value of the occlusionQuerySet descriptor property when invoking GPUCommandEncoder.beginRenderPass() to run the render pass).

Syntax

beginOcclusionQuery(queryIndex)

Parameters

queryIndex

The index in the GPUQuerySet to begin the occlusion query at.

Return value

None (Undefined).

Validation

The following criteria must be met when calling beginOcclusionQuery(), otherwise a GPUValidationError is generated and the GPURenderPassEncoder becomes invalid:

  • A GPUQuerySet was specified in the occlusionQuerySet descriptor property when invoking the originating GPUCommandEncoder.beginRenderPass().
  • queryIndex is smaller than GPUQuerySet.count.
  • The queryIndex has not already been written to in the same render pass.
  • An occlusion query is not already active for this render pass (i.e., via a previous beginOcclusionQuery() call).

Examples

// …

// Create a query set to hold the occlusion queries
const querySet = device.createQuerySet({
  type: "occlusion",
  count: 32,
});

// Render pass descriptor object, including the querySet
const renderPassDescriptor = {
  colorAttachments: [
    {
      clearValue: clearColor,
      loadOp: "clear",
      storeOp: "store",
      view: context.getCurrentTexture().createView(),
    },
  ],
  occlusionQuerySet: querySet,
};

// Begin the render pass
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);

// Begin an occlusion query at index 0
passEncoder.beginOcclusionQuery(0);

// Run some rendering commands
passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.draw(3);

// End the occlusion query
passEncoder.endOcclusionQuery();

// …

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Opera Safari Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet WebView Android WebView on iOS
beginOcclusionQuery
113Currently supported on ChromeOS, macOS, and Windows only.
113Currently supported on ChromeOS, macOS, and Windows only.
141Currently supported on Windows only, in all contexts except for service workers.
99Currently supported on ChromeOS, macOS, and Windows only.
26 121 No 81 26 25.0 121 26

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/GPURenderPassEncoder/beginOcclusionQuery