This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The executeBundles() method of the GPURenderPassEncoder interface executes commands previously recorded into the referenced GPURenderBundles, as part of this render pass.
Note: After calling executeBundles() the currently set vertex buffers, index buffers, bind groups, and pipeline are all cleared, even if no bundles are actually executed.
executeBundles(bundles)
bundlesAn array of GPURenderBundle objects, containing the pre-recorded commands to execute.
None (Undefined).
The following criteria must be met when calling executeBundles(), otherwise a GPUValidationError is generated and the GPURenderPassEncoder becomes invalid.
For each GPURenderBundle:
depthReadOnly property (as specified in the descriptor of the originating GPUCommandEncoder.beginRenderPass() call) is true, then the bundle's depthReadOnly property (as specified in the descriptor of the GPUDevice.createRenderBundleEncoder() call that created the originating GPURenderBundleEncoder) is also true.stencilReadOnly property (as specified in the descriptor of the originating GPUCommandEncoder.beginRenderPass() call) is true, then the bundle's stencilReadOnly property (as specified in the descriptor of the GPUDevice.createRenderBundleEncoder() call that created the originating GPURenderBundleEncoder) is also true.GPURenderPassEncoder.setPipeline() (as defined in the descriptor of the originating GPUDevice.createRenderPipeline() call) equals the layout of the render bundle pipeline specified in GPURenderBundleEncoder.setPipeline().In the WebGPU Samples Animometer example, a lot of like operations are done on many different objects simultaneously. executeBundles() is used to reuse the work on multiple render passes to improve performance. Study the example code listing for the full context.
// …
return function doDraw(timestamp) {
if (startTime === undefined) {
startTime = timestamp;
}
uniformTime[0] = (timestamp - startTime) / 1000;
device.queue.writeBuffer(uniformBuffer, timeOffset, uniformTime.buffer);
renderPassDescriptor.colorAttachments[0].view = context
.getCurrentTexture()
.createView();
const commandEncoder = device.createCommandEncoder();
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
if (settings.renderBundles) {
passEncoder.executeBundles([renderBundle]);
} else {
recordRenderPass(passEncoder);
}
passEncoder.end();
device.queue.submit([commandEncoder.finish()]);
};
// …
| Specification |
|---|
| WebGPU> # dom-gpurenderpassencoder-executebundles> |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
executeBundles |
113Currently supported on ChromeOS, macOS, and Windows only. |
113Currently supported on ChromeOS, macOS, and Windows only. |
141Currently supported on Windows only, in all contexts except for service workers. |
99Currently supported on ChromeOS, macOS, and Windows only. |
26 | 121 | No | 81 | 26 | 25.0 | 121 | 26 |
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https://developer.mozilla.org/en-US/docs/Web/API/GPURenderPassEncoder/executeBundles