This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The setStencilReference() method of the GPURenderPassEncoder interface sets the stencil reference value using during stencil tests with the "replace" stencil operation (as set in the descriptor of the GPUDevice.createRenderPipeline() method, in the properties defining the various stencil operations).
setStencilReference(reference)
referenceA number representing the new stencil reference value to set for the render pass.
Note: If a setStencilReference() call is not made, the stencil reference value defaults to 0 for each render pass.
None (Undefined).
// … const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor); passEncoder.setPipeline(renderPipeline); passEncoder.setVertexBuffer(0, vertexBuffer); passEncoder.setStencilReference(1); passEncoder.draw(3); passEncoder.end(); // …
| Specification |
|---|
| WebGPU> # dom-gpurenderpassencoder-setstencilreference> |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
setStencilReference |
113Currently supported on ChromeOS, macOS, and Windows only. |
113Currently supported on ChromeOS, macOS, and Windows only. |
141Currently supported on Windows only, in all contexts except for service workers. |
99Currently supported on ChromeOS, macOS, and Windows only. |
26 | 121 | No | 81 | 26 | 25.0 | 121 | 26 |
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https://developer.mozilla.org/en-US/docs/Web/API/GPURenderPassEncoder/setStencilReference