The getBindGroupLayout()
method of the GPURenderPipeline
interface returns the pipeline's GPUBindGroupLayout
object with the given index (i.e. included in the originating GPUDevice.createRenderPipeline()
or GPUDevice.createRenderPipelineAsync()
call's pipeline layout).
If the GPURenderPipeline
was created with layout: "auto"
, this method is the only way to retrieve the GPUBindGroupLayout
s generated by the pipeline.
getBindGroupLayout(index)
A GPUBindGroupLayout
object instance.
The following criteria must be met when calling getBindGroupLayout()
, otherwise a GPUValidationError
is generated and an invalid GPUBindGroupLayout
object is returned:
Note: You can see complete working examples with getBindGroupLayout()
in action in the WebGPU samples.
const fullscreenQuadPipeline = device.createRenderPipeline({
layout: "auto",
vertex: {
module: device.createShaderModule({
code: fullscreenTexturedQuadWGSL,
}),
entryPoint: "vert_main",
},
fragment: {
module: device.createShaderModule({
code: fullscreenTexturedQuadWGSL,
}),
entryPoint: "frag_main",
targets: [
{
format: presentationFormat,
},
],
},
primitive: {
topology: "triangle-list",
},
});
const showResultBindGroup = device.createBindGroup({
layout: fullscreenQuadPipeline.getBindGroupLayout(0),
entries: [
{
binding: 0,
resource: sampler,
},
{
binding: 1,
resource: textures[1].createView(),
},
],
});