Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The label
property of the GPUShaderModule
interface provides a label that can be used to identify the object, for example in GPUError
messages or console warnings.
This can be set by providing a label
property in the descriptor object passed into the originating GPUDevice.createShaderModule()
call, or you can get and set it directly on the GPUShaderModule
object.