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GPUTexture: dimension property

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The dimension read-only property of the GPUTexture interface represents the dimension of the set of texels for each GPUTexture subresource.

This is set via the dimension property in the descriptor object passed into the originating GPUDevice.createTexture() call, which defaults to "2d" if omitted.

Value

An enumerated value. Possible values are:

  • "1d": A one-dimensional texture with a single dimension, width.
  • "2d": A two-dimensional texture with a width and height, which may also have layers. Only "2d" textures can have mipmaps, be multisampled, use a compressed or depth/stencil format, and be used as a render attachment.
  • "3d": A three-dimensional texture with a width, height, and depth.

Examples

// …

const depthTexture = device.createTexture({
  size: [canvas.width, canvas.height],
  format: "depth24plus",
  usage: GPUTextureUsage.RENDER_ATTACHMENT,
});

console.log(depthTexture.dimension); // "2d"

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Opera Safari Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet WebView Android WebView on iOS
dimension
113Currently supported on ChromeOS, macOS, and Windows only.
113Currently supported on ChromeOS, macOS, and Windows only.
141Currently supported on Windows only, in all contexts except for service workers.
99Currently supported on ChromeOS, macOS, and Windows only.
26 121 No 81 26 25.0 121 26

See also

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https://developer.mozilla.org/en-US/docs/Web/API/GPUTexture/dimension