The label property of the GPUTexture interface provides a label that can be used to identify the object, for example in GPUError messages or console warnings.
This can be set by providing a label property in the descriptor object passed into the originating GPUDevice.createTexture() call, or you can get and set it directly on the GPUTexture object.
A string. If this has not been previously set as described above, it will be an empty string.
Setting and getting a label via GPUTexture.label:
const depthTexture = device.createTexture({
size: [canvas.width, canvas.height],
format: "depth24plus",
usage: GPUTextureUsage.RENDER_ATTACHMENT,
});
depthTexture.label = "mytexture";
console.log(depthTexture.label);
Setting a label via the originating GPUDevice.createTexture() call, and then getting it via GPUTexture.label:
const depthTexture = device.createTexture({
size: [canvas.width, canvas.height],
format: "depth24plus",
usage: GPUTextureUsage.RENDER_ATTACHMENT,
label: "mytexture",
});
console.log(depthTexture.label);