The label
property of the GPUTextureView
interface provides a label that can be used to identify the object, for example in GPUError
messages or console warnings.
This can be set by providing a label
property in the descriptor object passed into the originating GPUTexture.createView()
call, or you can get and set it directly on the GPUTextureView
object.
A string. If this has not been previously set as described above, it will be an empty string.
Setting and getting a label via GPUTextureView.label
:
const depthTexture = device.createTexture({
size: [canvas.width, canvas.height],
format: "depth24plus",
usage: GPUTextureUsage.RENDER_ATTACHMENT,
});
const view = depthTexture.createView();
view.label = "myview";
console.log(view.label);
Setting a label via the originating GPUTexture.createView()
call, and then getting it via GPUTextureView.label
:
const depthTexture = device.createTexture({
size: [canvas.width, canvas.height],
format: "depth24plus",
usage: GPUTextureUsage.RENDER_ATTACHMENT,
});
const view = depthTexture.createView({
label: "myview",
});
console.log(view.label);