The label property of the GPUTextureView interface provides a label that can be used to identify the object, for example in GPUError messages or console warnings. 
 This can be set by providing a label property in the descriptor object passed into the originating GPUTexture.createView() call, or you can get and set it directly on the GPUTextureView object.
 
A string. If this has not been previously set as described above, it will be an empty string.
 
Setting and getting a label via GPUTextureView.label:
 
const depthTexture = device.createTexture({
  size: [canvas.width, canvas.height],
  format: "depth24plus",
  usage: GPUTextureUsage.RENDER_ATTACHMENT,
});
const view = depthTexture.createView();
view.label = "myview";
console.log(view.label); 
  Setting a label via the originating GPUTexture.createView() call, and then getting it via GPUTextureView.label:
 
const depthTexture = device.createTexture({
  size: [canvas.width, canvas.height],
  format: "depth24plus",
  usage: GPUTextureUsage.RENDER_ATTACHMENT,
});
const view = depthTexture.createView({
  label: "myview",
});
console.log(view.label);