Deprecated: This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.
Non-standard: This feature is non-standard and is not on a standards track. Do not use it on production sites facing the Web: it will not work for every user. There may also be large incompatibilities between implementations and the behavior may change in the future.
The setFieldOfView()
method of the HMDVRDevice
interface can be used to set the field of view for one eye, or both eyes simultaneously.
setFieldOfView(leftFOV, rightFOV, zNear, zFar)
The following simple example shows a function that can be used to set a custom field of view with four specified degree values for up, right, down and left. The VRFieldOfView()
constructor is used to create a VRFieldOfView
object from the supplied values, which is then fed into the setFieldOfView()
method (the default zNear
and zFar
values are always used, in this case.)
function setCustomFOV(up, right, down, left) {
const testFOV = new VRFieldOfView(up, right, down, left);
gHMD.setFieldOfView(testFOV, testFOV, 0.01, 10000.0);
const lEye = gHMD.getEyeParameters("left");
const rEye = gHMD.getEyeParameters("right");
console.log(lEye.currentFieldOfView);
console.log(rEye.currentFieldOfView);
}
Note: When testing, setting a weird/tiny field of view can really mess up your view. It is a good idea to grab the current field of view first (using VREyeParameters.fieldOfView
) before making any drastic changes, so you can reset it afterwards if needed.