The screenX
read-only property of the MouseEvent
interface provides the horizontal coordinate (offset) of the mouse pointer in global (screen) coordinates.
Note: In a multiscreen environment, screens aligned horizontally will be treated as a single device, and so the range of the screenX
value will increase to the combined width of the screens.
A double
floating point value.
Early versions of the spec defined this as an integer referring to the number of pixels.
This example displays your mouse's coordinates whenever you trigger the mousemove
event.
<p>Move your mouse to see its position.</p>
<p id="screen-log"></p>
let screenLog = document.querySelector("#screen-log");
document.addEventListener("mousemove", logKey);
function logKey(e) {
screenLog.innerText = `
Screen X/Y: ${e.screenX}, ${e.screenY}
Client X/Y: ${e.clientX}, ${e.clientY}`;
}
When you trap events on the window, document, or other roomy elements, you can get the coordinates of that event (e.g., a click) and route it properly, as the following example demonstrates:
function checkClickMap(e) {
if (e.screenX < 50) doRedButton();
if (50 <= e.screenX && e.screenX < 100) doYellowButton();
if (e.screenX >= 100) doRedButton();
}