The blendEquationSeparateiOES() method of the OES_draw_buffers_indexed WebGL extension sets the RGB and alpha blend equations separately for a particular draw buffer.
See OES_draw_buffers_indexed.blendEquationiOES() for setting RGB and alpha together and WebGLRenderingContext.blendEquationSeparate() for the WebGL 1 version of this method.
blendEquationSeparateiOES(buf, modeRGB, modeAlpha)
The following sets the blend equations for the draw buffers gl.DRAW_BUFFER0 (call where buf is 0) and gl.DRAW_BUFFER1 (call where buf is 1).
const ext = gl.getExtension("OES_draw_buffers_indexed");
ext.blendEquationSeparateiOES(0, gl.FUNC_ADD, gl.FUNC_SUBTRACT);
ext.blendEquationSeparateiOES(1, gl.FUNC_ADD, gl.FUNC_SUBTRACT);
To get the blend equations for gl.DRAW_BUFFER0 and gl.DRAW_BUFFER1, query the BLEND_EQUATION_RGB and BLEND_EQUATION_ALPHA constants using WebGL2RenderingContext.getIndexedParameter():
gl.getIndexedParameter(gl.BLEND_EQUATION_RGB, 0);
gl.getIndexedParameter(gl.BLEND_EQUATION_ALPHA, 0);
gl.getIndexedParameter(gl.BLEND_EQUATION_RGB, 1);
gl.getIndexedParameter(gl.BLEND_EQUATION_ALPHA, 1);