The colorMaskiOES()
method of the OES_draw_buffers_indexed
WebGL extension sets which color components to enable or to disable when drawing or rendering for a particular draw buffer. It's the indexed version of WebGL 1's WebGLRenderingContext.colorMask()
method.
colorMaskiOES(buf, r, g, b, a)
You can set the color masks for the gl.DRAW_BUFFER0
and gl.DRAW_BUFFER1
draw buffers like this:
const ext = gl.getExtension("OES_draw_buffers_indexed");
ext.colorMaskiOES(0, 1, 0, 0, 0);
ext.colorMaskiOES(1, 0, 1, 0, 0);
To get the color masks for the gl.DRAW_BUFFER0
and gl.DRAW_BUFFER1
draw buffers, query the COLOR_WRITEMASK
constant using WebGL2RenderingContext.getIndexedParameter()
:
gl.getIndexedParameter(gl.COLOR_WRITEMASK, 0);
gl.getIndexedParameter(gl.COLOR_WRITEMASK, 1);