This feature is well established and works across many devices and browser versions. It’s been available across browsers since April 2018.
The OES_vertex_array_object.createVertexArrayOES() method of the WebGL API creates and initializes a WebGLVertexArrayObject object that represents a vertex array object (VAO) pointing to vertex array data and which provides names for different sets of vertex data.
createVertexArrayOES()
None.
A WebGLVertexArrayObject representing a vertex array object (VAO) which points to vertex array data.
const ext = gl.getExtension("OES_vertex_array_object");
const vao = ext.createVertexArrayOES();
ext.bindVertexArrayOES(vao);
// …
// calls to bindBuffer or vertexAttribPointer
// which will be "recorded" in the VAO
// …
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
createVertexArrayOES |
24 | 17 | 25 | 15 | 8 | 25 | 25 | 14 | 8 | 1.5 | 4.4 | 8 |
WebGLRenderingContext.getExtension()WebGLRenderingContext.vertexAttribPointer()WebGL2RenderingContext.createVertexArray()
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https://developer.mozilla.org/en-US/docs/Web/API/OES_vertex_array_object/createVertexArrayOES