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OfflineAudioContext: complete event

The complete event of the OfflineAudioContext interface is fired when the rendering of an offline audio context is complete.

This event is not cancelable and does not bubble.

Syntax

Use the event name in methods like addEventListener(), or set an event handler property.

js

addEventListener("complete", (event) => {});

oncomplete = (event) => {};

Event type

Event properties

Also inherits properties from its parent, Event.

OfflineAudioCompletionEvent.renderedBuffer Read only

An AudioBuffer containing the result of processing an OfflineAudioContext.

Examples

When processing is complete, you might want to use the complete event handler to prompt the user that the audio can now be played, and enable the play button:

js

const offlineAudioCtx = new OfflineAudioContext();

offlineAudioCtx.addEventListener("complete", () => {
  console.log("Offline audio processing now complete");
  showModalDialog("Song processed and ready to play");
  playBtn.disabled = false;
});

You can also set up the event handler using the oncomplete property:

js

const offlineAudioCtx = new OfflineAudioContext();

offlineAudioCtx.oncomplete = () => {
  console.log("Offline audio processing now complete");
  showModalDialog("Song processed and ready to play");
  playBtn.disabled = false;
};

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
complete_event 25 12 25 No 15 7 4.4 25 25 14 7 1.5

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/OfflineAudioContext/complete_event