The start
method of the OscillatorNode
interface specifies the exact time to start playing the tone. Its parameter is optional and default to 0
.
oscillator.start(when); // start playing oscillator at the point in time specified by when
AudioContext
's currentTime
attribute. If a value is not included or is less than currentTime
, the oscillator starts playing immediately.The following example shows basic usage of an AudioContext
to create an oscillator node. For an applied example, check out our Violent Theremin demo (see app.js for relevant code).
// create web audio api context var audioCtx = new (window.AudioContext || window.webkitAudioContext)(); // create Oscillator node var oscillator = audioCtx.createOscillator(); oscillator.type = 'square'; oscillator.frequency.setValueAtTime(3000, audioCtx.currentTime); // value in hertz oscillator.start();
Specification | Status | Comment |
---|---|---|
Web Audio API The definition of 'start' in that specification. | Working Draft |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 14 | 12 | 25
|
No | 15 | 6 |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | Yes | 18 | Yes | 26
|
15 | ? | Yes |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/OscillatorNode/start