The beginEvent
event of the SVGAnimationElement
interface is fired when the element local timeline begins to play. It will be raised each time the element begins the active duration (i.e., when it restarts, but not when it repeats).
It may be raised both in the course of normal (i.e. scheduled or interactive) timeline play, as well as in the case that the element was begun with a DOM method.
This event is not cancelable and does not bubble.
Use the event name in methods like addEventListener()
, or set an event handler property.
addEventListener("beginEvent", (event) => {});
onbegin = (event) => {};
<svg xmlns="http://www.w3.org/2000/svg" width="300px" height="100px">
<title>SVG SMIL Animate with Path</title>
<circle cx="0" cy="50" r="50" fill="blue" stroke="black" stroke-width="1">
<animateMotion path="M 0 0 H 300 Z" dur="5s" repeatCount="indefinite" />
</circle>
</svg>
<hr />
<ul></ul>
ul {
height: 100px;
border: 1px solid #ddd;
overflow-y: scroll;
padding: 10px 30px;
}
let svgElem = document.querySelector("svg");
let animateElem = document.querySelector("animateMotion");
let list = document.querySelector("ul");
animateElem.addEventListener("beginEvent", () => {
let listItem = document.createElement("li");
listItem.textContent = "beginEvent fired";
list.appendChild(listItem);
});
animateElem.addEventListener("repeatEvent", (e) => {
let listItem = document.createElement("li");
let msg = "repeatEvent fired";
if (e.detail) {
msg += `; repeat number: ${e.detail}`;
}
listItem.textContent = msg;
list.appendChild(listItem);
});
Note that you can also create an event listener for the begin
event using the onbegin
event handler property:
animateElem.onbegin = () => {
console.log("beginEvent fired");
};