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VRDisplay.hardwareUnitId

Deprecated: This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.

The hardwareUnitId read-only property of the VRDisplay interface returns the distinct hardware ID for the overall hardware unit that this VRDevice is a part of. All devices that are part of the same physical piece of hardware will have the same hardwareUnitId.

Note: This property was part of the old WebVR API. It has been superseded by the WebXR Device API.

Value

A DOMString containing the ID of the overall hardware unit.

Examples

The following snippet (see our VRDevice example) returns an array of all the VRDisplays connected to your computer via Navigator.getVRDisplays. For each connected device it then prints out the hardwareUnitId, VRDisplay.displayId, and VRDisplay.displayName.

var list = document.querySelector('ul');
var info = document.querySelector('p');
if(navigator.getVRDevices) {
  navigator.getVRDevices().then(function(myDevices) {
    reportDevices(myDevices);
  });
} else {
  info.textContent = 'WebVR API not supported by this browser.'
}

function reportDevices(devices) {
  for(i = 0; i < devices.length; i++) {
    var listItem = document.createElement('li');
    listItem.innerHTML = 'Device ' + (i+1)
                 + ': <strong>Hardware ID</strong>: ' + devices[i].hardwareUnitId
                 + ', <strong>VD Device ID</strong>: ' + devices[i].deviceId
                 + ', <strong>VR Device Name</strong>: ' + devices[i].deviceName
                 + '.';
    list.appendChild(listItem);
  }
}

Specifications

This property was part of the old WebVR API that has been superseded by the WebXR Device API. It is no longer on track to becoming a standard.

Until all browsers have implemented the new WebXR APIs, it is recommended to rely on frameworks, like A-Frame, Babylon.js, or Three.js, or a polyfill, to develop WebXR applications that will work across all browsers [1].

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
hardwareUnitId
No
No
No
No
No
No
No
No
No
No
No
No

See also

© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/hardwareUnitId