This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.bindVertexArray() method of the WebGL 2 API binds a passed WebGLVertexArrayObject object to the buffer.
bindVertexArray(vertexArray)
vertexArrayA WebGLVertexArrayObject (VAO) object to bind.
None (undefined).
const vao = gl.createVertexArray(); gl.bindVertexArray(vao); // … // calls to bindBuffer or vertexAttribPointer // which will be "recorded" in the VAO // …
| Specification |
|---|
| WebGL 2.0 Specification> # 3.7.17> |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
bindVertexArray |
56 | 79 | 51 | 43 | 15 | 58 | 51 | 43 | 15 | 7.0 | 58 | 15 |
© 2005–2025 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bindVertexArray