The WebGL2RenderingContext.blitFramebuffer() method of the WebGL 2 API transfers a block of pixels from the read framebuffer to the draw framebuffer. Read and draw framebuffers are bound using WebGLRenderingContext.bindFramebuffer().
The WebGL2RenderingContext.blitFramebuffer() method of the WebGL 2 API transfers a block of pixels from the read framebuffer to the draw framebuffer. Read and draw framebuffers are bound using WebGLRenderingContext.bindFramebuffer().
js
blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)
srcX0, srcY0, srcX1, srcY1A GLint specifying the bounds of the source rectangle.
dstX0, dstY0, dstX1, dstY1A GLint specifying the bounds of the destination rectangle.
mask A GLbitfield specifying a bitwise OR mask indicating which buffers are to be copied. Possible values:
gl.COLOR_BUFFER_BITgl.DEPTH_BUFFER_BITgl.STENCIL_BUFFER_BITfilter A GLenum specifying the interpolation to be applied if the image is stretched. Possible values:
gl.NEARESTgl.LINEARNone (undefined).
js
gl.blitFramebuffer( 0, 0, canvas.width, canvas.height, 0, 0, canvas.width, canvas.height, gl.COLOR_BUFFER_BIT, gl.NEAREST, );
| Specification |
|---|
| WebGL 2.0 Specification # 3.7.4 |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
blitFramebuffer |
56 | 79 | 51 | No | 43 | 15 | 58 | 58 | 51 | 43 | 15 | 7.0 |
© 2005–2023 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/blitFramebuffer