The WebGL2RenderingContext.clearBuffer[fiuv]() methods of the WebGL 2 API clear buffers from the currently bound framebuffer.
The WebGL2RenderingContext.clearBuffer[fiuv]() methods of the WebGL 2 API clear buffers from the currently bound framebuffer.
js
clearBufferfv(buffer, drawbuffer, values) clearBufferfv(buffer, drawbuffer, values, srcOffset) clearBufferiv(buffer, drawbuffer, values) clearBufferiv(buffer, drawbuffer, values, srcOffset) clearBufferuiv(buffer, drawbuffer, values) clearBufferuiv(buffer, drawbuffer, values, srcOffset) clearBufferfi(buffer, drawbuffer, depth, stencil)
bufferA GLenum specifying the buffer to clear. Possible values are:
gl.COLOR: Color buffer.gl.DEPTH: Depth buffer.gl.STENCIL: Stencil buffer.gl.DEPTH_STENCIL: clears depth and stencil buffers (used with clearBufferfi). drawBufferA GLint specifying the draw buffer to clear.
values An Array of GLint, GLuint or GLfloat values or an Int32Array, Uint32Array or Float32Array specifying the values to clear to.
depthA GLfloat specifying the value to clear a depth render buffer to.
stencilA GLint specifying the value to clear the stencil render buffer to.
None (undefined).
js
gl.clearBufferiv(gl.COLOR, 0, new Int32Array([r, g, b, a])); gl.clearBufferuiv(gl.COLOR, 0, new Uint32Array([r, g, b, a])); gl.clearBufferfv(gl.COLOR, 0, new Float32Array([r, g, b, a])); gl.clearBufferfv(gl.COLOR, 0, [0.0, 0.0, 0.0, 0.0]); gl.clearBufferfi(gl.DEPTH_STENCIL, 0, 1.0, 0);
| Specification |
|---|
| WebGL 2.0 Specification # 3.7.11 |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
SharedArrayBuffer_as_param |
60 | 79 | 79 | No | 47 | No | 60 | 60 | 79 | 44 | No | 8.0 |
clearBuffer |
56 | 79 | 51 | No | 43 | 15 | 58 | 58 | 51 | 43 | 15 | 7.0 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/clearBuffer