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WebGL2RenderingContext: drawBuffers() method

The WebGL2RenderingContext.drawBuffers() method of the WebGL 2 API defines draw buffers to which fragment colors are written into. The draw buffer settings are part of the state of the currently bound framebuffer or the drawingbuffer if no framebuffer is bound.

Syntax

js

drawBuffers(buffers)

Parameters

buffers

An Array of GLenum specifying the buffers into which fragment colors will be written. Possible values are:

gl.NONE

Fragment shader output is not written into any color buffer.

gl.BACK

Fragment shader output is written into the back color buffer.

gl.COLOR_ATTACHMENT{0-15}

Fragment shader output is written in the nth color attachment of the current framebuffer.

Return value

None (undefined).

Exceptions

  • If buffers contains not one of the accepted values, a gl.INVALID_ENUM error is thrown.

Examples

js

gl.drawBuffers([gl.NONE, gl.COLOR_ATTACHMENT1]);

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
drawBuffers 56 79 51 No 43 15 58 58 51 43 15 7.0

See also

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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/drawBuffers