This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.getUniformBlockIndex() method of the WebGL 2 API retrieves the index of a uniform block within a WebGLProgram.
getUniformBlockIndex(program, uniformBlockName)
programA WebGLProgram containing the uniform block.
uniformNameA string specifying the name of the uniform block to whose index to retrieve.
A GLuint indicating the uniform block index.
// Assuming a shader with the following declaration:
// uniform UBOData {
// mat4 foo;
// } instanceName;
// use the block name, not the instance name:
const blockIndex = gl.getUniformBlockIndex(program, "UBOData");
| Specification |
|---|
| WebGL 2.0 Specification> # 3.7.16> |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
getUniformBlockIndex |
56 | 79 | 51 | 43 | 15 | 58 | 51 | 43 | 15 | 7.0 | 58 | 15 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getUniformBlockIndex