This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.transformFeedbackVaryings() method of the WebGL 2 API specifies values to record in WebGLTransformFeedback buffers.
transformFeedbackVaryings(program, varyings, bufferMode)
programA WebGLProgram.
varyingsAn Array of string specifying the names of the varying variables to use.
bufferModeA GLenum specifying the mode to use when capturing the varying variables. Either gl.INTERLEAVED_ATTRIBS or gl.SEPARATE_ATTRIBS.
None (undefined).
const transformFeedback = gl.createTransformFeedback(); gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, transformFeedback); const transformFeedbackOutputs = ["gl_Position", "anotherOutput"]; gl.transformFeedbackVaryings( shaderProg, transformFeedbackOutputs, gl.INTERLEAVED_ATTRIBS, ); gl.linkProgram(shaderProg);
| Specification |
|---|
| WebGL 2.0 Specification> # 3.7.15> |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
transformFeedbackVaryings |
56 | 79 | 51 | 43 | 15 | 58 | 51 | 43 | 15 | 7.0 | 58 | 15 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/transformFeedbackVaryings