The WebGL2RenderingContext.uniformBlockBinding()
method of the WebGL 2 API assigns binding points for active uniform blocks.
The WebGL2RenderingContext.uniformBlockBinding()
method of the WebGL 2 API assigns binding points for active uniform blocks.
js
uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding)
program
A WebGLProgram
containing the active uniform block whose binding to assign.
uniformBlockIndex
A GLuint
specifying the index of the active uniform block within the program.
uniformBlockBinding
A GLuint
specifying the binding point to which to bind the uniform block.
None (undefined
).
js
gl.uniformBlockBinding(program, 0, 1);
Specification |
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WebGL 2.0 Specification # 3.7.16 |
Desktop | Mobile | |||||||||||
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Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
uniformBlockBinding |
56 | 79 | 51 | No | 43 | 15 | 58 | 58 | 51 | 43 | 15 | 7.0 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformBlockBinding