This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.uniformBlockBinding() method of the WebGL 2 API assigns binding points for active uniform blocks.
uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding)
programA WebGLProgram containing the active uniform block whose binding to assign.
uniformBlockIndexA GLuint specifying the index of the active uniform block within the program.
uniformBlockBindingA GLuint specifying the binding point to which to bind the uniform block.
None (undefined).
gl.uniformBlockBinding(program, 0, 1);
| Specification |
|---|
| WebGL 2.0 Specification> # 3.7.16> |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
uniformBlockBinding |
56 | 79 | 51 | 43 | 15 | 58 | 51 | 43 | 15 | 7.0 | 58 | 15 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformBlockBinding