This feature is well established and works across many devices and browser versions. It’s been available across browsers since January 2020.
The WEBGL_compressed_texture_astc extension is part of the WebGL API and exposes Adaptive Scalable Texture Compression (ASTC) compressed texture formats to WebGL.
For more information, see the article Using ASTC Texture Compression for Game Assets by NVIDIA.
WebGL extensions are available using the WebGLRenderingContext.getExtension() method. For more information, see also Using Extensions in the WebGL tutorial.
Note: ASTC compression is typically available on Mali ARM GPUs, Intel GPUs, and NVIDIA Tegra chips.
This extension is available to both, WebGL1 and WebGL2 contexts.
This extension exposes one new methods.
ext.getSupportedProfiles()Returns an array of strings containing the names of the ASTC profiles supported by the implementation.
The compressed texture formats are exposed by 28 constants and can be used in two functions: compressedTexImage2D() and compressedTexSubImage2D().
| Constants | Blocks | Bits per pixel |
ArrayBuffer byteLength
| bytes if height and width are 512 |
|---|---|---|---|---|
ext.COMPRESSED_RGBA_ASTC_4x4_KHR | 4x4 | 8.00 | floor((width + 3) / 4) * floor((height + 3) / 4) * 16 | 262144 |
ext.COMPRESSED_RGBA_ASTC_5x4_KHR | 5x4 | 6.40 | floor((width + 4) / 5) * floor((height + 3) / 4) * 16 | 210944 |
ext.COMPRESSED_RGBA_ASTC_5x5_KHR | 5x5 | 5.12 | floor((width + 4) / 5) * floor((height + 4) / 5) * 16 | 169744 |
ext.COMPRESSED_RGBA_ASTC_6x5_KHR | 6x5 | 4.27 | floor((width + 5) / 6) * floor((height + 4) / 5) * 16 | 141728 |
ext.COMPRESSED_RGBA_ASTC_6x6_KHR | 6x6 | 3.56 | floor((width + 5) / 6) * floor((height + 5) / 6) * 16 | 118336 |
ext.COMPRESSED_RGBA_ASTC_8x5_KHR | 8x5 | 3.20 | floor((width + 7) / 8) * floor((height + 4) / 5) * 16 | 105472 |
ext.COMPRESSED_RGBA_ASTC_8x6_KHR | 8x6 | 2.67 | floor((width + 7) / 8) * floor((height + 5) / 6) * 16 | 88064 |
ext.COMPRESSED_RGBA_ASTC_8x8_KHR | 8x8 | 2.00 | floor((width + 7) / 8) * floor((height + 7) / 8) * 16 | 65536 |
ext.COMPRESSED_RGBA_ASTC_10x5_KHR | 10x5 | 2.56 | floor((width + 9) / 10) * floor((height + 4) / 5) * 16 | 85696 |
ext.COMPRESSED_RGBA_ASTC_10x6_KHR | 10x6 | 2.13 | floor((width + 9) / 10) * floor((height + 5) / 6) * 16 | 71552 |
ext.COMPRESSED_RGBA_ASTC_10x8_KHR | 10x8 | 1.60 | floor((width + 9) / 10) * floor((height + 7) / 8) * 16 | 53248 |
ext.COMPRESSED_RGBA_ASTC_10x10_KHR | 10x10 | 1.28 | floor((width + 9) / 10) * floor((height + 9) / 10) * 16 | 43264 |
ext.COMPRESSED_RGBA_ASTC_12x10_KHR | 12x10 | 1.07 | floor((width + 11) / 12) * floor((height + 9) / 10) * 16 | 35776 |
ext.COMPRESSED_RGBA_ASTC_12x12_KHR | 12x12 | 0.89 | floor((width + 11) / 12) * floor((height + 11) / 12) * 16 | 29584 |
const ext = gl.getExtension("WEBGL_compressed_texture_astc");
const texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.compressedTexImage2D(
gl.TEXTURE_2D,
0,
ext.COMPRESSED_RGBA_ASTC_12x12_KHR,
512,
512,
0,
textureData,
);
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
WEBGL_compressed_texture_astc |
47 | 79 | 53 | 34 | 12 | 47 | 53 | 34 | 12 | 5.0 | 47 | 12 |
getSupportedProfiles |
47 | 79 | 53 | 34 | 12 | 47 | 53 | 34 | 12 | 5.0 | 47 | 12 |
WebGLRenderingContext.getExtension()WebGLRenderingContext.compressedTexImage2D()WebGLRenderingContext.compressedTexSubImage2D()WebGLRenderingContext.getParameter()
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https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_compressed_texture_astc