The WebGLRenderingContext.bufferSubData()
method of the WebGL API updates a subset of a buffer object's data store.
The WebGLRenderingContext.bufferSubData()
method of the WebGL API updates a subset of a buffer object's data store.
js
// WebGL1 bufferSubData(target, offset) bufferSubData(target, offset, srcData) // WebGL2 bufferSubData(target, dstByteOffset, srcOffset) bufferSubData(target, dstByteOffset, srcData, srcOffset) bufferSubData(target, dstByteOffset, srcData, srcOffset, length)
target
A GLenum
specifying the binding point (target). Possible values:
gl.ARRAY_BUFFER
Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.
gl.ELEMENT_ARRAY_BUFFER
Buffer used for element indices.
When using a WebGL 2 context, the following values are available additionally:
gl.COPY_READ_BUFFER
Buffer for copying from one buffer object to another.
gl.COPY_WRITE_BUFFER
Buffer for copying from one buffer object to another.
gl.TRANSFORM_FEEDBACK_BUFFER
Buffer for transform feedback operations.
gl.UNIFORM_BUFFER
Buffer used for storing uniform blocks.
gl.PIXEL_PACK_BUFFER
Buffer used for pixel transfer operations.
gl.PIXEL_UNPACK_BUFFER
Buffer used for pixel transfer operations.
dstByteOffset
A GLintptr
specifying an offset in bytes where the data replacement will start.
srcData
Optional
An ArrayBuffer
, SharedArrayBuffer
, a DataView
, or a TypedArray
that will be copied into the data store.
srcOffset
A GLuint
specifying the element index offset where to start reading the buffer.
length
Optional
A GLuint
defaulting to 0.
None (undefined
).
gl.INVALID_VALUE
error is thrown if the data would be written past the end of the buffer or if data
is null
. gl.INVALID_ENUM
error is thrown if target
is not one of the allowed enums. bufferSubData
js
const canvas = document.getElementById("canvas"); const gl = canvas.getContext("webgl"); const buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW); gl.bufferSubData(gl.ARRAY_BUFFER, 512, data);
Specification |
---|
WebGL Specification # 5.14.5 |
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
bufferSubData |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4.3 | 25 | 4 | 12 | 8 | 1.5 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bufferSubData