This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderingContext.cullFace() method of the WebGL API specifies whether or not front- and/or back-facing polygons can be culled.
cullFace(mode)
modeA GLenum specifying whether front- or back-facing polygons are candidates for culling. The default value is gl.BACK. Possible values are:
gl.FRONTgl.BACKgl.FRONT_AND_BACKNone (undefined).
Polygon culling is disabled by default. To enable or disable culling, use the enable() and disable() methods with the argument gl.CULL_FACE.
gl.enable(gl.CULL_FACE); gl.cullFace(gl.FRONT_AND_BACK);
To check the current cull face mode, query the CULL_FACE_MODE constant.
gl.getParameter(gl.CULL_FACE_MODE) === gl.FRONT_AND_BACK; // true
| Specification |
|---|
| WebGL Specification> # 5.14.3> |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
cullFace |
9 | 12 | 4 | 12 | 5.1 | 25 | 4 | 12 | 8 | 1.5 | 4.4.3 | 8 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/cullFace