This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderingContext.depthMask() method of the WebGL API sets whether writing into the depth buffer is enabled or disabled.
depthMask(flag)
flagA GLboolean specifying whether or not writing into the depth buffer is enabled. Default value: true, meaning that writing is enabled.
None (undefined).
gl.depthMask(false);
To get the current depth mask, query the DEPTH_WRITEMASK constant which returns a boolean value.
gl.getParameter(gl.DEPTH_WRITEMASK); // false
| Specification |
|---|
| WebGL Specification> # 5.14.3> |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
depthMask |
9 | 12 | 4 | 12 | 5.1 | 25 | 4 | 12 | 8 | 1.5 | 4.4.3 | 8 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/depthMask