The WebGLRenderingContext.getError()
method of the WebGL API returns error information.
The WebGLRenderingContext.getError()
method of the WebGL API returns error information.
js
getError()
None.
Constant | Description |
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gl.NO_ERROR | No error has been recorded. The value of this constant is 0. |
gl.INVALID_ENUM | An unacceptable value has been specified for an enumerated argument. The command is ignored and the error flag is set. |
gl.INVALID_VALUE | A numeric argument is out of range. The command is ignored and the error flag is set. |
gl.INVALID_OPERATION | The specified command is not allowed for the current state. The command is ignored and the error flag is set. |
gl.INVALID_FRAMEBUFFER_OPERATION | The currently bound framebuffer is not framebuffer complete when trying to render to or to read from it. |
gl.OUT_OF_MEMORY | Not enough memory is left to execute the command. |
gl.CONTEXT_LOST_WEBGL | If the WebGL context is lost, this error is returned on the first call to getError . Afterwards and until the context has been restored, it returns gl.NO_ERROR . |
js
gl.getError(); // gl.NO_ERROR (0) gl.enable(gl.FOOBAR); gl.getError(); // gl.INVALID_ENUM;
Specification |
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WebGL Specification # 5.14.3 |
Desktop | Mobile | |||||||||||
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Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
getError |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4.3 | 25 | 4 | 12 | 8 | 1.5 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getError