This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderingContext.isContextLost() method returns a boolean value indicating whether or not the WebGL context has been lost and must be re-established before rendering can resume.
isContextLost()
None.
A boolean value which is true if the context is lost, or false if not.
There are several reasons why a WebGL context may be lost, making it necessary to re-establish the context before resuming rendering. Examples include:
For example, when checking for program linking success, you could also check if the context is not lost:
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS) && !gl.isContextLost()) {
const info = gl.getProgramInfoLog(program);
console.log(`Error linking program:\n${info}`);
}
| Specification |
|---|
| WebGL Specification> # 5.14.13> |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
isContextLost |
9 | 12 | 4 | 12 | 5.1 | 25 | 4 | 12 | 8 | 1.5 | 4.4.3 | 8 |
WebGLContextEvent signals changes in the context state.
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/isContextLost