The WebGLRenderingContext.readPixels() method of the WebGL API reads a block of pixels from a specified rectangle of the current color framebuffer into a TypedArray or a DataView object.
The WebGLRenderingContext.readPixels() method of the WebGL API reads a block of pixels from a specified rectangle of the current color framebuffer into a TypedArray or a DataView object.
js
// WebGL1: readPixels(x, y, width, height, format, type, pixels) // WebGL2: readPixels(x, y, width, height, format, type, offset) readPixels(x, y, width, height, format, type, pixels) readPixels(x, y, width, height, format, type, pixels, dstOffset)
x A GLint specifying the first horizontal pixel that is read from the lower left corner of a rectangular block of pixels.
y A GLint specifying the first vertical pixel that is read from the lower left corner of a rectangular block of pixels.
widthA GLsizei specifying the width of the rectangle.
heightA GLsizei specifying the height of the rectangle.
formatA GLenum specifying the format of the pixel data. Possible values:
gl.ALPHADiscards the red, green and blue components and reads the alpha component.
gl.RGBDiscards the alpha components and reads the red, green and blue components.
gl.RGBARed, green, blue and alpha components are read from the color buffer.
WebGL2 adds
gl.REDgl.RGgl.RED_INTEGERgl.RG_INTEGERgl.RGB_INTEGERgl.RGBA_INTEGERtypeA GLenum specifying the data type of the pixel data. Possible values:
gl.UNSIGNED_BYTEgl.UNSIGNED_SHORT_5_6_5gl.UNSIGNED_SHORT_4_4_4_4gl.UNSIGNED_SHORT_5_5_5_1gl.FLOATWebGL2 adds
gl.BYTEgl.UNSIGNED_INT_2_10_10_10_REVgl.HALF_FLOATgl.SHORTgl.UNSIGNED_SHORTgl.INTgl.UNSIGNED_INTgl.UNSIGNED_INT_10F_11F_11F_REVgl.UNSIGNED_INT_5_9_9_9_REVpixels An object to read data into. The array type must match the type of the type parameter:
Uint8Array for gl.UNSIGNED_BYTE.Uint16Array for gl.UNSIGNED_SHORT_5_6_5, gl.UNSIGNED_SHORT_4_4_4_4, or gl.UNSIGNED_SHORT_5_5_5_1. Float32Array for gl.FLOAT.dstOffset Optional
Offset. Defaults to 0.
None (undefined).
gl.INVALID_ENUM error is thrown if format or type is not an accepted value. gl.INVALID_OPERATION error is thrown if type is gl.UNSIGNED_SHORT_5_6_5 and format is not gl.RGB. type is gl.UNSIGNED_SHORT_4_4_4_4 and format is not gl.RGBA. type does not match the typed array type of pixels.gl.INVALID_FRAMEBUFFER_OPERATION error is thrown if the currently bound framebuffer is not framebuffer complete. js
const canvas = document.getElementById("canvas"); const gl = canvas.getContext("webgl"); const pixels = new Uint8Array( gl.drawingBufferWidth * gl.drawingBufferHeight * 4, ); gl.readPixels( 0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight, gl.RGBA, gl.UNSIGNED_BYTE, pixels, ); console.log(pixels); // Uint8Array
| Specification |
|---|
| WebGL Specification # 5.14.12 |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
readPixels |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4.3 | 25 | 4 | 12 | 8 | 1.5 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/readPixels