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WebGLRenderingContext: shaderSource() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since ⁨July 2015⁩.

Note: This feature is available in Web Workers.

The WebGLRenderingContext.shaderSource() method of the WebGL API sets the source code of a WebGLShader.

Syntax

shaderSource(shader, source)

Parameters

shader

A WebGLShader object in which to set the source code.

source

A string containing the GLSL source code to set.

Return value

None (undefined).

Exceptions

TypeError

Thrown if the specified shader is not of type WebGLShader.

Examples

const shader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(shader, originalSource);

const source = gl.getShaderSource(shader);

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Opera Safari Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet WebView Android WebView on iOS
shaderSource 9 12 4 12 5.1 25 4 12 8 1.5 4.4.3 8

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/shaderSource