The WebGLRenderingContext.shaderSource() method of the WebGL API sets the source code of a WebGLShader.
The WebGLRenderingContext.shaderSource() method of the WebGL API sets the source code of a WebGLShader.
js
shaderSource(shader, source)
shaderA WebGLShader object in which to set the source code.
sourceA string containing the GLSL source code to set.
None (undefined).
js
const shader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(shader, originalSource); const source = gl.getShaderSource(shader);
| Specification |
|---|
| WebGL Specification # 5.14.9 |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
shaderSource |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4.3 | 25 | 4 | 12 | 8 | 1.5 |
© 2005–2023 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/shaderSource