Writing a WebSocket server in JavaScript (Deno)
This example shows you how to create a WebSocket API server using Deno, with an accompanying web page.
Deno is a JavaScript runtime which supports TypeScript compiling and caching on the fly. Deno has built-in formatter, linter, test runner and more, and also implements many web APIs. By being compliant with the web standards, all Deno-specific APIs are implemented under the Deno
namespace.
The Deno website provides instructions for installing Deno.
Deno version at the time of writing: 1.36
.
Code
The code will be contained in two files, one for the server, and one for the client.
Server
Create a main.js
file. This file will contain the code for a simple HTTP server which will also serve the client HTML.
Deno.serve({
port: 80,
handler: async (request) => {
if (request.headers.get("upgrade") === "websocket") {
const { socket, response } = Deno.upgradeWebSocket(request);
socket.onopen = () => {
console.log("CONNECTED");
};
socket.onmessage = (event) => {
console.log(`RECEIVED: ${event.data}`);
socket.send("pong");
};
socket.onclose = () => console.log("DISCONNECTED");
socket.onerror = (error) => console.error("ERROR:", error);
return response;
} else {
const file = await Deno.open("./index.html", { read: true });
return new Response(file.readable);
}
},
});
Deno.upgradeWebSocket()
upgrades the connection to a WebSocket connection, which is explained further in Protocol upgrade mechanism.
Deno.serve()
uses Deno.listen()
and Deno.serveHttp()
under the hood, and is a higher-level interface to easily set up a HTTP server. Without it, the code would look something like this.
for await (const conn of Deno.listen({ port: 80 })) {
for await (const { request, respondWith } of Deno.serveHttp(conn)) {
respondWith(handler(request));
}
}
Client
Create an index.html
file. This file will contain a script that will ping the server every five seconds after a connection has been made.
<!doctype html>
<h2>WebSocket Test</h2>
<p>Sends a ping every five seconds</p>
<div id="output"></div>
<script>
const wsUri = "ws://127.0.0.1/";
const output = document.querySelector("#output");
const websocket = new WebSocket(wsUri);
let pingInterval;
function writeToScreen(message) {
output.insertAdjacentHTML("afterbegin", `<p>${message}</p>`);
}
function sendMessage(message) {
writeToScreen(`SENT: ${message}`);
websocket.send(message);
}
websocket.onopen = (e) => {
writeToScreen("CONNECTED");
sendMessage("ping");
pingInterval = setInterval(() => {
sendMessage("ping");
}, 5000);
};
websocket.onclose = (e) => {
writeToScreen("DISCONNECTED");
clearInterval(pingInterval);
};
websocket.onmessage = (e) => {
writeToScreen(`RECEIVED: ${e.data}`);
};
websocket.onerror = (e) => {
writeToScreen(`ERROR: ${e.data}`);
};
</script>
Running the code
With the two files, run the app using Deno.
deno run --allow-net=0.0.0.0:80 --allow-read=./index.html main.js
Deno requires us to give explicit permissions for what we can access on the host machine.
-
--allow-net=0.0.0.0:80
allows the app to attach to localhost on port 80 -
--allow-read=./index.html
allows access to the HTML file for the client
See also