Window: vrdisplayconnect event
Deprecated: This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.
Non-standard: This feature is non-standard and is not on a standards track. Do not use it on production sites facing the Web: it will not work for every user. There may also be large incompatibilities between implementations and the behavior may change in the future.
The vrdisplayconnect
event of the WebVR API is fired when a compatible VR display is connected to the computer.
This event is not cancelable and does not bubble.
Syntax
Use the event name in methods like addEventListener()
, or set an event handler property.
addEventListener("vrdisplayconnect", (event) => {});
onvrdisplayconnect = (event) => {};
Event type
A VRDisplayEvent
. Inherits from Event
.
Event properties
VRDisplayEvent
also inherits properties from its parent object, Event
.
-
VRDisplayEvent.display
Deprecated Read only
-
The VRDisplay
associated with this event.
-
VRDisplayEvent.reason
Deprecated Read only
-
A human-readable reason why the event was fired.
Examples
You can use the vrdisplayconnect
event in an addEventListener
method:
window.addEventListener("vrdisplayconnect", () => {
info.textContent = "Display connected.";
reportDisplays();
});
Or use the onvrdisplayconnect
event handler property:
window.onvrdisplayconnect = () => {
info.textContent = "Display connected.";
reportDisplays();
};
Specifications
This event was part of the old WebVR API that has been superseded by the WebXR Device API. It is no longer on track to becoming a standard.
Until all browsers have implemented the new WebXR Device API, it is recommended to rely on frameworks, like A-Frame, Babylon.js, or Three.js, or a polyfill, to develop WebXR applications that will work across all browsers [1].
Browser compatibility
|
Desktop |
Mobile |
|
Chrome |
Edge |
Firefox |
Internet Explorer |
Opera |
Safari |
WebView Android |
Chrome Android |
Firefox for Android |
Opera Android |
Safari on IOS |
Samsung Internet |
vrdisplayconnect_event |
No |
15–79 |
9864–98macOS support was enabled in Firefox 64.55–98Windows support was enabled in Firefox 55.
|
No |
No |
No |
No |
No |
55 |
No |
No |
6.0–13.0Supported on Samsung Internet for GearVR. |
See also