Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The radius
property of the XREquirectLayer
interface represents the radius of the sphere.
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The radius
property of the XREquirectLayer
interface represents the radius of the sphere.
A number representing the non-negative radius (in meters) of the sphere. Values of zero or infinity are treated as representing an infinite sphere. Setting radius
to a value less than 0 will set it to 0.
The XRWebGLBinding.createEquirectLayer()
method creates an equirect layer and allows specifying a radius
. The XREquirectLayer.radius
property can be used after layer creation to get the radius used or to set it to a new one.
js
const equirectLayer = xrGlBinding.createEquirectLayer({ space: xrReferenceSpace, viewPixelWidth: 1200, viewPixelHeight: 600, centralHorizontalAngle: 2 * Math.PI, upperVerticalAngle: Math.PI / 2.0, lowerVerticalAngle: -Math.PI / 2.0, radius: 0, }); equirectLayer.radius; // 0
Specification |
---|
WebXR Layers API Level 1 # dom-xrequirectlayer-radius |
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
radius |
No | No | No | No | No | No | No | No | No | No | No | No |
© 2005–2023 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/XREquirectLayer/radius