Create TouchBar layouts for native macOS applications
Process: Main
new TouchBar(options)
options
Objectitems
(TouchBarButton | TouchBarColorPicker | TouchBarGroup | TouchBarLabel | TouchBarPopover | TouchBarScrubber | TouchBarSegmentedControl | TouchBarSlider | TouchBarSpacer)[] (optional)escapeItem
(TouchBarButton | TouchBarColorPicker | TouchBarGroup | TouchBarLabel | TouchBarPopover | TouchBarScrubber | TouchBarSegmentedControl | TouchBarSlider | TouchBarSpacer | null) (optional)Creates a new touch bar with the specified items. Use BrowserWindow.setTouchBar
to add the TouchBar
to a window.
Note: The TouchBar API is currently experimental and may change or be removed in future Electron releases.
Tip: If you don't have a MacBook with Touch Bar, you can use Touch Bar Simulator to test Touch Bar usage in your app.
TouchBarButton
A typeof TouchBarButton
reference to the TouchBarButton
class.
TouchBarColorPicker
A typeof TouchBarColorPicker
reference to the TouchBarColorPicker
class.
TouchBarGroup
A typeof TouchBarGroup
reference to the TouchBarGroup
class.
TouchBarLabel
A typeof TouchBarLabel
reference to the TouchBarLabel
class.
TouchBarPopover
A typeof TouchBarPopover
reference to the TouchBarPopover
class.
TouchBarScrubber
A typeof TouchBarScrubber
reference to the TouchBarScrubber
class.
TouchBarSegmentedControl
A typeof TouchBarSegmentedControl
reference to the TouchBarSegmentedControl
class.
TouchBarSlider
A typeof TouchBarSlider
reference to the TouchBarSlider
class.
TouchBarSpacer
A typeof TouchBarSpacer
reference to the TouchBarSpacer
class.
TouchBarOtherItemsProxy
A typeof TouchBarOtherItemsProxy
reference to the TouchBarOtherItemsProxy
class.
The following properties are available on instances of TouchBar
:
touchBar.escapeItem
A TouchBarItem
that will replace the "esc" button on the touch bar when set. Setting to null
restores the default "esc" button. Changing this value immediately updates the escape item in the touch bar.
Below is an example of a simple slot machine touch bar game with a button and some labels.
const { app, BrowserWindow, TouchBar } = require('electron') const { TouchBarLabel, TouchBarButton, TouchBarSpacer } = TouchBar let spinning = false // Reel labels const reel1 = new TouchBarLabel() const reel2 = new TouchBarLabel() const reel3 = new TouchBarLabel() // Spin result label const result = new TouchBarLabel() // Spin button const spin = new TouchBarButton({ label: '🎰 Spin', backgroundColor: '#7851A9', click: () => { // Ignore clicks if already spinning if (spinning) { return } spinning = true result.label = '' let timeout = 10 const spinLength = 4 * 1000 // 4 seconds const startTime = Date.now() const spinReels = () => { updateReels() if ((Date.now() - startTime) >= spinLength) { finishSpin() } else { // Slow down a bit on each spin timeout *= 1.1 setTimeout(spinReels, timeout) } } spinReels() } }) const getRandomValue = () => { const values = ['🍒', '💎', '7️⃣', '🍊', '🔔', '⭐', '🍇', '🍀'] return values[Math.floor(Math.random() * values.length)] } const updateReels = () => { reel1.label = getRandomValue() reel2.label = getRandomValue() reel3.label = getRandomValue() } const finishSpin = () => { const uniqueValues = new Set([reel1.label, reel2.label, reel3.label]).size if (uniqueValues === 1) { // All 3 values are the same result.label = '💰 Jackpot!' result.textColor = '#FDFF00' } else if (uniqueValues === 2) { // 2 values are the same result.label = '😍 Winner!' result.textColor = '#FDFF00' } else { // No values are the same result.label = '🙁 Spin Again' result.textColor = null } spinning = false } const touchBar = new TouchBar({ items: [ spin, new TouchBarSpacer({ size: 'large' }), reel1, new TouchBarSpacer({ size: 'small' }), reel2, new TouchBarSpacer({ size: 'small' }), reel3, new TouchBarSpacer({ size: 'large' }), result ] }) let window app.whenReady().then(() => { window = new BrowserWindow({ frame: false, titleBarStyle: 'hiddenInset', width: 200, height: 200, backgroundColor: '#000' }) window.loadURL('about:blank') window.setTouchBar(touchBar) })
To run the example above, you'll need to (assuming you've got a terminal open in the directory you want to run the example):
touchbar.js
npm install electron
./node_modules/.bin/electron touchbar.js
You should then see a new Electron window and the app running in your touch bar (or touch bar emulator).
© GitHub Inc.
Licensed under the MIT license.
https://www.electronjs.org/docs/api/touch-bar