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/Ember.js

Ember.run (public)

Defined in: packages/ember-metal/lib/run_loop.js:47
Module: ember-metal

begin Void public

returns
Void

Begins a new RunLoop. Any deferred actions invoked after the begin will be buffered until you invoke a matching call to run.end(). This is a lower-level way to use a RunLoop instead of using run().

run.begin();
// code to be executed within a RunLoop
run.end();

bind (target, method, args*) Function public

target
Object
target of method to call
method
Function|String
Method to invoke. May be a function or a string. If you pass a string then it will be looked up on the passed target.
args*
Object
Any additional arguments you wish to pass to the method.
returns
Function
returns a new function that will always have a particular context

Allows you to specify which context to call the specified function in while adding the execution of that function to the Ember run loop. This ability makes this method a great way to asynchronously integrate third-party libraries into your Ember application.

run.bind takes two main arguments, the desired context and the function to invoke in that context. Any additional arguments will be supplied as arguments to the function that is passed in.

Let's use the creation of a TinyMCE component as an example. Currently, TinyMCE provides a setup configuration option we can use to do some processing after the TinyMCE instance is initialized but before it is actually rendered. We can use that setup option to do some additional setup for our component. The component itself could look something like the following:

App.RichTextEditorComponent = Ember.Component.extend({
  initializeTinyMCE: Ember.on('didInsertElement', function() {
    tinymce.init({
      selector: '#' + this.$().prop('id'),
      setup: Ember.run.bind(this, this.setupEditor)
    });
  }),

  setupEditor: function(editor) {
    this.set('editor', editor);

    editor.on('change', function() {
      console.log('content changed!');
    });
  }
});

In this example, we use Ember.run.bind to bind the setupEditor method to the context of the App.RichTextEditorComponent and to have the invocation of that method be safely handled and executed by the Ember run loop.

cancel (timer) Boolean public

timer
Object
Timer object to cancel
returns
Boolean
true if canceled or false/undefined if it wasn't found

Cancels a scheduled item. Must be a value returned by run.later(), run.once(), run.scheduleOnce(), run.next(), run.debounce(), or run.throttle().

let runNext = run.next(myContext, function() {
  // will not be executed
});

run.cancel(runNext);

let runLater = run.later(myContext, function() {
  // will not be executed
}, 500);

run.cancel(runLater);

let runScheduleOnce = run.scheduleOnce('afterRender', myContext, function() {
  // will not be executed
});

run.cancel(runScheduleOnce);

let runOnce = run.once(myContext, function() {
  // will not be executed
});

run.cancel(runOnce);

let throttle = run.throttle(myContext, function() {
  // will not be executed
}, 1, false);

run.cancel(throttle);

let debounce = run.debounce(myContext, function() {
  // will not be executed
}, 1);

run.cancel(debounce);

let debounceImmediate = run.debounce(myContext, function() {
  // will be executed since we passed in true (immediate)
}, 100, true);

// the 100ms delay until this method can be called again will be canceled
run.cancel(debounceImmediate);

debounce (target, method, args*, wait, immediate) Array public

target
Object
target of method to invoke
method
Function|String
The method to invoke. May be a function or a string. If you pass a string then it will be looked up on the passed target.
args*
Object
Optional arguments to pass to the timeout.
wait
Number
Number of milliseconds to wait.
immediate
Boolean
Trigger the function on the leading instead of the trailing edge of the wait interval. Defaults to false.
returns
Array
Timer information for use in canceling, see `run.cancel`.

Delay calling the target method until the debounce period has elapsed with no additional debounce calls. If debounce is called again before the specified time has elapsed, the timer is reset and the entire period must pass again before the target method is called.

This method should be used when an event may be called multiple times but the action should only be called once when the event is done firing. A common example is for scroll events where you only want updates to happen once scrolling has ceased.

function whoRan() {
  console.log(this.name + ' ran.');
}

let myContext = { name: 'debounce' };

run.debounce(myContext, whoRan, 150);

// less than 150ms passes
run.debounce(myContext, whoRan, 150);

// 150ms passes
// whoRan is invoked with context myContext
// console logs 'debounce ran.' one time.

Immediate allows you to run the function immediately, but debounce other calls for this function until the wait time has elapsed. If debounce is called again before the specified time has elapsed, the timer is reset and the entire period must pass again before the method can be called again.

function whoRan() {
  console.log(this.name + ' ran.');
}

let myContext = { name: 'debounce' };

run.debounce(myContext, whoRan, 150, true);

// console logs 'debounce ran.' one time immediately.
// 100ms passes
run.debounce(myContext, whoRan, 150, true);

// 150ms passes and nothing else is logged to the console and
// the debouncee is no longer being watched
run.debounce(myContext, whoRan, 150, true);

// console logs 'debounce ran.' one time immediately.
// 150ms passes and nothing else is logged to the console and
// the debouncee is no longer being watched

end Void public

returns
Void

Ends a RunLoop. This must be called sometime after you call run.begin() to flush any deferred actions. This is a lower-level way to use a RunLoop instead of using run().

run.begin();
// code to be executed within a RunLoop
run.end();

join (target, method, args*) Object public

target
Object
target of method to call
method
Function|String
Method to invoke. May be a function or a string. If you pass a string then it will be looked up on the passed target.
args*
Object
Any additional arguments you wish to pass to the method.
returns
Object
Return value from invoking the passed function. Please note, when called within an existing loop, no return value is possible.

If no run-loop is present, it creates a new one. If a run loop is present it will queue itself to run on the existing run-loops action queue.

Please note: This is not for normal usage, and should be used sparingly.

If invoked when not within a run loop:

run.join(function() {
  // creates a new run-loop
});

Alternatively, if called within an existing run loop:

run(function() {
  // creates a new run-loop
  run.join(function() {
    // joins with the existing run-loop, and queues for invocation on
    // the existing run-loops action queue.
  });
});

later (target, method, args*, wait) * public

target
Object
target of method to invoke
method
Function|String
The method to invoke. If you pass a string it will be resolved on the target at the time the method is invoked.
args*
Object
Optional arguments to pass to the timeout.
wait
Number
Number of milliseconds to wait.
returns
*
Timer information for use in canceling, see `run.cancel`.

Invokes the passed target/method and optional arguments after a specified period of time. The last parameter of this method must always be a number of milliseconds.

You should use this method whenever you need to run some action after a period of time instead of using setTimeout(). This method will ensure that items that expire during the same script execution cycle all execute together, which is often more efficient than using a real setTimeout.

run.later(myContext, function() {
  // code here will execute within a RunLoop in about 500ms with this == myContext
}, 500);

next (target, method, args*) Object public

target
Object
target of method to invoke
method
Function|String
The method to invoke. If you pass a string it will be resolved on the target at the time the method is invoked.
args*
Object
Optional arguments to pass to the timeout.
returns
Object
Timer information for use in canceling, see `run.cancel`.

Schedules an item to run from within a separate run loop, after control has been returned to the system. This is equivalent to calling run.later with a wait time of 1ms.

run.next(myContext, function() {
  // code to be executed in the next run loop,
  // which will be scheduled after the current one
});

Multiple operations scheduled with run.next will coalesce into the same later run loop, along with any other operations scheduled by run.later that expire right around the same time that run.next operations will fire.

Note that there are often alternatives to using run.next. For instance, if you'd like to schedule an operation to happen after all DOM element operations have completed within the current run loop, you can make use of the afterRender run loop queue (added by the ember-views package, along with the preceding render queue where all the DOM element operations happen).

Example:

export default Ember.Component.extend({
  didInsertElement() {
    this._super(...arguments);
    run.scheduleOnce('afterRender', this, 'processChildElements');
  },

  processChildElements() {
    // ... do something with component's child component
    // elements after they've finished rendering, which
    // can't be done within this component's
    // `didInsertElement` hook because that gets run
    // before the child elements have been added to the DOM.
  }
});

One benefit of the above approach compared to using run.next is that you will be able to perform DOM/CSS operations before unprocessed elements are rendered to the screen, which may prevent flickering or other artifacts caused by delaying processing until after rendering.

The other major benefit to the above approach is that run.next introduces an element of non-determinism, which can make things much harder to test, due to its reliance on setTimeout; it's much harder to guarantee the order of scheduled operations when they are scheduled outside of the current run loop, i.e. with run.next.

once (target, method, args*) Object public

target
Object
The target of the method to invoke.
method
Function|String
The method to invoke. If you pass a string it will be resolved on the target at the time the method is invoked.
args*
Object
Optional arguments to pass to the timeout.
returns
Object
Timer information for use in canceling, see `run.cancel`.

Schedule a function to run one time during the current RunLoop. This is equivalent to calling scheduleOnce with the "actions" queue.

schedule (queue, target, method, arguments*) * public

queue
String
The name of the queue to schedule against. Default queues are 'sync' and 'actions'
target
Object
target object to use as the context when invoking a method.
method
String|Function
The method to invoke. If you pass a string it will be resolved on the target object at the time the scheduled item is invoked allowing you to change the target function.
arguments*
Object
Optional arguments to be passed to the queued method.
returns
*
Timer information for use in canceling, see `run.cancel`.

Adds the passed target/method and any optional arguments to the named queue to be executed at the end of the RunLoop. If you have not already started a RunLoop when calling this method one will be started for you automatically.

At the end of a RunLoop, any methods scheduled in this way will be invoked. Methods will be invoked in an order matching the named queues defined in the run.queues property.

run.schedule('sync', this, function() {
  // this will be executed in the first RunLoop queue, when bindings are synced
  console.log('scheduled on sync queue');
});

run.schedule('actions', this, function() {
  // this will be executed in the 'actions' queue, after bindings have synced.
  console.log('scheduled on actions queue');
});

// Note the functions will be run in order based on the run queues order.
// Output would be:
//   scheduled on sync queue
//   scheduled on actions queue

scheduleOnce (queue, target, method, args*) Object public

queue
String
The name of the queue to schedule against. Default queues are 'sync' and 'actions'.
target
Object
The target of the method to invoke.
method
Function|String
The method to invoke. If you pass a string it will be resolved on the target at the time the method is invoked.
args*
Object
Optional arguments to pass to the timeout.
returns
Object
Timer information for use in canceling, see `run.cancel`.

Schedules a function to run one time in a given queue of the current RunLoop. Calling this method with the same queue/target/method combination will have no effect (past the initial call).

Note that although you can pass optional arguments these will not be considered when looking for duplicates. New arguments will replace previous calls.

function sayHi() {
  console.log('hi');
}

run(function() {
  run.scheduleOnce('afterRender', myContext, sayHi);
  run.scheduleOnce('afterRender', myContext, sayHi);
  // sayHi will only be executed once, in the afterRender queue of the RunLoop
});

Also note that passing an anonymous function to run.scheduleOnce will not prevent additional calls with an identical anonymous function from scheduling the items multiple times, e.g.:

function scheduleIt() {
  run.scheduleOnce('actions', myContext, function() {
    console.log('Closure');
  });
}

scheduleIt();
scheduleIt();

// "Closure" will print twice, even though we're using `run.scheduleOnce`,
// because the function we pass to it is anonymous and won't match the
// previously scheduled operation.

Available queues, and their order, can be found at run.queues

throttle (target, method, args*, spacing, immediate) Array public

target
Object
target of method to invoke
method
Function|String
The method to invoke. May be a function or a string. If you pass a string then it will be looked up on the passed target.
args*
Object
Optional arguments to pass to the timeout.
spacing
Number
Number of milliseconds to space out requests.
immediate
Boolean
Trigger the function on the leading instead of the trailing edge of the wait interval. Defaults to true.
returns
Array
Timer information for use in canceling, see `run.cancel`.

Ensure that the target method is never called more frequently than the specified spacing period. The target method is called immediately.

function whoRan() {
  console.log(this.name + ' ran.');
}

let myContext = { name: 'throttle' };

run.throttle(myContext, whoRan, 150);
// whoRan is invoked with context myContext
// console logs 'throttle ran.'

// 50ms passes
run.throttle(myContext, whoRan, 150);

// 50ms passes
run.throttle(myContext, whoRan, 150);

// 150ms passes
run.throttle(myContext, whoRan, 150);
// whoRan is invoked with context myContext
// console logs 'throttle ran.'

© 2017 Yehuda Katz, Tom Dale and Ember.js contributors
Licensed under the MIT License.
https://emberjs.com/api/ember/2.15/classes/Ember.run/methods