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/Godot 3.0

AcceptDialog

Inherits: WindowDialog < Popup < Control < CanvasItem < Node < Object

Inherited By: ConfirmationDialog

Category: Core

Brief Description

Base dialog for user notification.

Member Functions

Button add_button ( String text, bool right=false, String action=”” )
Button add_cancel ( String name )
Label get_label ( )
Button get_ok ( )
void register_text_enter ( Node line_edit )

Signals

confirmed ( )

Emitted when the dialog is accepted.

custom_action ( String action )

Emitted when a custom button is pressed. See add_button.

Member Variables

  • bool dialog_hide_on_ok - If true the dialog is hidden when accepted. Default value: true.
  • String dialog_text - The text displayed by this dialog.

Description

This dialog is useful for small notifications to the user about an event. It can only be accepted or closed, with the same result.

Member Function Description

Button add_button ( String text, bool right=false, String action=”” )

Adds a button with label text and a custom action to the dialog and returns the created button. action will be passed to the custom_action signal when pressed.

If true, right will place the button to the right of any sibling buttons. Default value: false.

Button add_cancel ( String name )

Adds a button with label name and a cancel action to the dialog and returns the created button.

Label get_label ( )

Return the label used for built-in text.

Button get_ok ( )

Return the OK Button.

void register_text_enter ( Node line_edit )

Registers a LineEdit in the dialog. When the enter key is pressed, the dialog will be accepted.

© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.0/classes/class_acceptdialog.html