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AudioEffectDelay

Inherits: AudioEffect < Resource < Reference < Object

Category: Core

Brief Description

Adds a Delay audio effect to an Audio bus. Plays input signal back after a period of time.

Two tap delay and feedback options.

Member Variables

  • float dry - Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1. Default value: 1.
  • bool feedback/active - If true feedback is enabled. Default value: false.
  • float feedback/delay_ms - Feedback delay time in milliseconds. Default value: 340.
  • float feedback/level_db - Sound level for tap1. Default value: -6 dB.
  • float feedback/lowpass - Low-pass filter for feedback. Frequencies below the Low Cut value are filtered out of the source signal. Default value: 16000.
  • bool tap1/active - If true, tap1 will be enabled. Default value: true.
  • float tap1/delay_ms - Tap1 delay time in milliseconds. Default value: 250ms.
  • float tap1/level_db - Sound level for tap1. Default value: -6 dB.
  • float tap1/pan - Pan position for tap1. Value can range from -1 (fully left) to 1 (fully right). Default value: 0.2.
  • bool tap2/active - If true, tap2 will be enabled. Default value: true.
  • float tap2/delay_ms - Tap2 delay time in milliseconds. Default value: 500ms.
  • float tap2/level_db - Sound level for tap2. Default value: -12 dB.
  • float tap2/pan - Pan position for tap2. Value can range from -1 (fully left) to 1 (fully right). Default value: -0.4.

Description

Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds.

© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.0/classes/class_audioeffectdelay.html