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AudioEffectPhaser

Inherits: AudioEffect < Resource < Reference < Object

Category: Core

Brief Description

Adds a Phaser audio effect to an Audio bus.

Combines the original signal with a copy that is slightly out of phase with the original.

Member Variables

  • float depth - Governs how high the filter frequencies sweep. Low value will primarily affect bass frequencies. High value can sweep high into the treble. Value can range from 0.1 to 4. Default value: 1.
  • float feedback - Output percent of modified sound. Value can range from 0.1 to 0.9. Default value: 0.7.
  • float range_max_hz - Determines the maximum frequency affected by the LFO modulations. Value can range from 10 to 10000. Default value: 1600hz.
  • float range_min_hz - Determines the minimum frequency affected by the LFO modulations. Value can range from 10 to 10000. Default value: 440hz.
  • float rate_hz - Adjusts the rate at which the effect sweeps up and down across the frequency range.

Description

Combines phase-shifted signals with the original signal. The movement of the phase-shifted signals is controlled using a Low Frequency Oscillator.

© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.0/classes/class_audioeffectphaser.html