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BoneAttachment

Inherits: Spatial < Node < Object

Category: Core

Brief Description

A node that will attach to a bone.

Member Variables

String bone_name - The name of the attached bone.

Description

This node must be the child of a Skeleton node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.

© 2014–2018 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
http://docs.godotengine.org/en/3.0/classes/class_boneattachment.html